Contents4 May 2009ARTICLE: The "You" Continuum: Narration and Narrative Agents in Video Games, by Mark Newheiser[G]ames have a continuum between strongly defined characters tied strictly to a story conceived by the designers, and more free-form characters whom the players are free to create and fill in. The problem with video games is that a designer can't anticipate everything a player might possibly want to do[.] COLUMN: When Lost Got Lost, by James SchellenbergI never watched Lost in its first four seasons. In fact, since September 2004, when the popular show debuted, I did my best to avoid reading about it, since the show seemed to be one of those based around a “mystery” of some kind. I knew that it was about a plane crash on a remote island, but that was about it. I didn’t have much motivation to watch it myself, but if I ever did watch it, I wanted the full experience. FICTION: The Rising Waters, by Benjamin CrowellThe official working hypothesis was that he was nonresponsive (don't say autistic) due to a mismatch (don't call it boredom) between processing power and input bandwidth. POETRY: Infinite Zero, by Duane AckersonEntering the computer REVIEW: This Week's Reviews, posted three times a weekMonday: UFO in Her Eyes by Xiaolu Guo, reviewed by Richard Larson and Karen Burnham All material in Strange Horizons is copyrighted to the original authors and may not be reproduced without permission. Violators will be prosecuted. |