Contents

4 May 2009

[Article by  Mark Newheiser]

(Article)

ARTICLE: The "You" Continuum: Narration and Narrative Agents in Video Games, by Mark Newheiser

[G]ames have a continuum between strongly defined characters tied strictly to a story conceived by the designers, and more free-form characters whom the players are free to create and fill in. The problem with video games is that a designer can't anticipate everything a player might possibly want to do[.]

COLUMN: When Lost Got Lost, by James Schellenberg

I never watched Lost in its first four seasons. In fact, since September 2004, when the popular show debuted, I did my best to avoid reading about it, since the show seemed to be one of those based around a “mystery” of some kind. I knew that it was about a plane crash on a remote island, but that was about it. I didn’t have much motivation to watch it myself, but if I ever did watch it, I wanted the full experience.

FICTION: The Rising Waters, by Benjamin Crowell

The official working hypothesis was that he was nonresponsive (don't say autistic) due to a mismatch (don't call it boredom) between processing power and input bandwidth.

POETRY: Infinite Zero, by Duane Ackerson

Entering the computer

REVIEW: This Week's Reviews, posted three times a week

Monday: UFO in Her Eyes by Xiaolu Guo, reviewed by Richard Larson and Karen Burnham
Wednesday: Living with Ghosts by Kari Sperring, reviewed by Hannah Strom-Martin
Friday: The Accord by Keith Brooke, reviewed by Duncan Lawie